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In sound mind tapes
In sound mind tapes











  1. #In sound mind tapes full#
  2. #In sound mind tapes plus#

Blend tapes became increasingly popular by the mid-1990s, and fans increasingly looked for exclusive tracks and freestyles on the tapes. Ron G moved the mixtape forward in the early 1990s by blending R&B a cappellas with hip hop beats (known as "blends"). In the mid-1980s, DJs, such as Brucie B, began recording their live music and selling their own mixtapes, which was soon followed by other DJs such as Kid Capri and Doo Wop. (who later became known as Whiz Kid) and DJ Super V would create personalized House Tapes which would eventually circulate throughout New York City. In the late 70's into the early 80's DJs began recording mixtapes out of their homes, referring to them as House Tapes. As more tapes became available, they began to be collected and traded by fans. Hip hop mixtapes first appeared in the mid-1970s in New York City, featuring artists such as Kool Herc and Afrika Bambaataa. With that being said, some of the tapes do overstay their welcome, with some of the tension wearing off after a while.In hip hop's earliest days, the music only existed in live form, and the music was spread via tapes of parties and shows. It’s not as terrifying as games like, say, Visage or Amnesia, but does what it sets out to do anyway, providing you with a tense exploratory experience.

#In sound mind tapes plus#

Keeping me on edge without relying too heavily on jump scares is always a plus in this day and age, though the few that are actually present in here do land with a bang. Thankfully, the horror actually sticks for the most part. The stealth and combat are when In Sound Mind is at its weakest, with most of the enemies you encounter not being really interesting and guns just not feeling impactful enough. You can try to sneak by them, but ammo is plentiful and whenever I was close to running out there was always more to pick up.

in sound mind tapes

The combat adds a little bit of variety to the overall package, with some roaming monsters scattered throughout the explorable areas that can be dealt with. Outside of the boss encounters, which are this game’s main feature, there’s combat and some more traditional horror elements. The boss encounters are typically more unique than your standard affair, using each chapter’s thematically appropriate mechanics in creative ways. The unique mechanics each chapter presents are pushed throughout it, and through the hub as well, unlocking more secrets and encouraging further exploration. The good news is the game is much better than I originally anticipated. Just as you think one is about to come to an end, there’s just a bit more there and I can’t help but to think some of the fat could have been trimmed down. The tapes do a great job providing variety for each chapter, but often overstay their welcome.

#In sound mind tapes full#

You need to figure out a way to be able to look at her without her going full aggro on you, and it’s a smart solution once you figure it out. Looking at the roaming ghost through it will put her into a frenzy and attack you. For instance, things start off in a supermarket which puts the mirror in focus. Each tape also provides a focus on new gameplay mechanics. It’s an interesting premise that serves for a wonderfully mysterious story to unravel. Even if a good chunk of your time will spent solving these puzzles, they aren’t overly complex, requiring you to just pay attention to clues in the environment.Įach of the tapes transport you to a self-contained location where you discover a patient’s story. The hub is relatively small but you will be spending quite a bit of time here, solving environmental puzzles to progress through the game’s story, presented through the aforementioned tapes. In Sound Mind is split into multiple distinctive chapters, with a hub you will be returning to.

in sound mind tapes in sound mind tapes

It’s a compelling story told in a very unique, and most importantly, bizarre way, which works pretty well. You must figure out what is happening by recovering tapes of your character’s old patients, uncovering their traumas. Very soon you realise something is wrong, as you are stalked by a mysteriously creepy man with a hat and really long neck, calling you on phones as you explore the building. The story has you waking up in a mysterious building with no idea how you got there, a very common trend in horror games when you think about it. In Sound Mind is not always visually impressive.













In sound mind tapes